Takeover 2 Stages: Every Confirmed Location

A tour of Takeover 2's confirmed stages, from the rooftop and bridge to the jungle and cage, with the enemy mix and boss each arena is built around.

Last Updated: 2026-11-10
At a glance

Takeover 2's campaign moves through rooftops, a bridge, a subway, an arcade alley, a nightclub, a bar, a fire yard, a jungle, a greenhouse, a basketball court, a beach and a cage. Each location changes the enemy mix and the throwables more than it changes the combat rules. Source: Takeover 2 official screenshots and trailer ↗

Stage guides are usually spoiler territory. This one is built from the official screenshots and the reveal trailer, so it covers the locations Pelikan13 has already shown rather than the full campaign order. That is enough to prepare you for the game's rhythm: a short traversal, two or three waves, a mid-stage set piece, then a boss.

If you want the unspoiled version: the stages are short, the checkpoints are generous, and the environment is the difficulty knob. Read the section for the location you are stuck on and skip the rest.

How the campaign is structured

Arcade Mode is the campaign. The store describes it as all campaign stages plus bosses, and the demo's five stages suggest the full game is a short, replayable run rather than a thirty-hour epic.

Each stage follows a similar shape:

  1. Opening wave. Two or three basic enemies, usually a tutorial for the stage's new toy.
  2. Traversal beat. A short walk, a vehicle section, or a change of camera that establishes the location.
  3. Escalation wave. Mixed enemies: a shooter, a grabber, a heavy, or a new faction.
  4. Boss. A named health bar and an arena built around the boss's body type.

The stages are not open. You move left to right, clear the wave, and the camera locks until the wave is dead. Backtracking is limited, which is why throwing the wrong weapon at the wrong time hurts.

Confirmed locations

Location Seen in Combat identity Boss
Rooftop Trailer Tight lanes, glass and ledges Not confirmed
Bridge / highway Screenshot 1 Cars, open lanes, ranged enemies Not confirmed
Subway car Trailer Narrow carriage, close quarters Not confirmed
Arcade alley Screenshot 2 Neon, tight corners, clutter Not confirmed
Nightclub Screenshot 3 Crowd, neon, grapplers Tank
Bar / brasserie Trailer / screenshot Furniture weapons, armed boss Shane
Fire yard Trailer Fire hazards, wide swings Grillo
Jungle Screenshot 4 Vegetation, dinosaurs, long sightlines Tyrant
Greenhouse Trailer Glass, plants, verticality Not confirmed
Basketball court Trailer Cage-like boundaries, fast adds Not confirmed
Beach Trailer Open space, projectiles Not confirmed
Cage Trailer Small arena, grappler Scullcrusher

The boss column only names fights where the health bar is visible in official footage. A location without a confirmed boss may still end with one; Pelikan13 has not published the full list.

Rooftop

The rooftop is the cleanest introduction to the game's verticality. The lanes are narrow, the camera is close, and the background does a lot of work telling you which side is dangerous. Enemies can approach from both sides, so the stage teaches the "back to an edge" habit early.

Watch for: glass and ledges. Some environmental knockbacks are more punishing than the damage number suggests.

Bridge and highway

The bridge stage is the one with the yellow car in the official screenshot. It is wider than the rooftop and uses vehicles as both cover and throwables. The open lanes make ranged enemies more dangerous because they have time to set up.

Watch for: cars that block your dodge lane. Do not let a vehicle pin you against the screen edge.

Subway car

The subway carriage is the tightest space in the footage. There is no room to circle, so the fight becomes a parry check. Connor's pipe section in the trailer happens here.

Watch for: enemies entering from both doors. Clear one end before you commit to the other.

Arcade alley

The neon arcade alley is a visual showcase with a practical gimmick: clutter. The alley is full of machines, bins and signs, which means more throwables and more things to trip over.

Watch for: the green lighting hides some wind-up animations. Watch the weapon, not the silhouette.

Nightclub

The nightclub is Tank's arena. The dance floor is open in the middle and crowded at the edges, which is the opposite of what you want. Fight at the edge, not in the middle.

Watch for: grapplers in the crowd. The neon makes the grab tell harder to read, so keep your distance until you see the hands.

Bar and brasserie

The bar is Shane's arena. The furniture is the point: stools, bottles and tables are all weapons. The fight rewards a player who throws before they punch.

Watch for: the armed boss at the end. Close the distance early and do not let the fight become a shooting gallery.

Fire yard

The fire yard is Grillo's arena. The flames narrow the safe floor and punish greedy pursuit. The stage is a patience test more than a damage test.

Watch for: fire patches that spread. Reset to the centre rather than chasing the boss through a flame.

Jungle

The jungle is Tyrant's arena, and it is the most visually dense stage in the footage. The vegetation hides adds, the dinosaurs add a second enemy type, and the boss's charge covers more distance than it looks.

Watch for: off-screen attacks. Keep the screen edge behind you and use throwables to clear the brush.

Greenhouse

The greenhouse is the glass-and-plants location from the trailer. It is one of the few stages with a strong vertical read: balconies, planters and glass panels create levels within the lane.

Watch for: breakable glass. The stage may use it as a hazard or a shortcut; either way, do not stand next to a pane you cannot see past.

Basketball court

The basketball court is a cage without a roof. The boundaries are visible and tight, which makes it a good place to practise wall punishes. The trailer shows a fast, athletic enemy mix.

Watch for: the crowd at the edges. The court is small enough that a throw can bounce back into your own lane.

Beach

The beach is Megan's showcase in the trailer. The open space is a trap: it looks like room to run, but projectile enemies use the same space to set up. Close the distance or use the umbrellas and chairs as cover.

Watch for: enemies with guns. The beach has fewer corners to hide behind than the alley.

Cage

The cage is Scullcrusher's arena. It is the smallest fight space in the footage, and the crowd is close enough to feel like a wall. Grapplers are the whole point.

Watch for: the cage wall. It removes your escape lane, so circle instead of backpedalling.

The demo stages: Gridlock and Riverside

The demo contains five stages, and two names are confirmed: Gridlock and Riverside. Gridlock is the traffic-heavy bridge-like stage; Riverside is the waterfront. The demo also includes a parry practice level, which is the best place to learn the timing before the full game.

The demo is a separate app (4425280), and its progress does not necessarily carry into the full game. Treat it as a free combat tutorial, not a head start.

How to route an unfamiliar stage

  1. Walk in with a throwable. Pick up the first object you see. It solves the opening wave.
  2. Kill the shooter first. The enemy that changes the fight is the priority.
  3. Clear one side. Do not fight a two-front war in a narrow lane.
  4. Save one weapon for the boss. A gun or a heavy throwable is worth more at the health bar than in the fourth wave.
  5. Learn the checkpoint. If the stage has a mid-stage checkpoint, the second half is the part worth practising.

A stage transition in Takeover 2
A stage transition in Takeover 2

Each stage's boss is covered in the boss guide→.

FAQ

How many stages are in Takeover 2?

Pelikan13 has not published a stage count. The demo contains five stages, and the full campaign includes the locations shown in this guide plus later areas.

What is the first stage in Takeover 2?

The rooftop is the first location shown in the reveal trailer, but the demo opens with Gridlock. The full campaign order is not documented.

Are there dinosaurs in Takeover 2?

Yes. The jungle stage in the official screenshots shows dinosaur-like enemies.

Sources

Official source: Takeover 2 on Steam ↗ Takeover 2 guides and walkthroughs