Takeover 2 Achievements: All 11 and the Fastest Order

Every Takeover 2 achievement, its unlock condition and current completion rate, plus the order that clears the list without wasting a playthrough.

Last Updated: 2026-11-10
At a glance

Takeover 2 has 11 achievements. Most are combat counters or mode clears, and the rarest is Absolute Takeover for three-starring every Challenge Stage. The list rewards replaying the campaign with each fighter, not a single completionist run. Source: Takeover 2 achievements statistics ↗

Takeover 2's achievement list is small, which is a gift. There is no collectible hunt, no 100-hour grind and no obscure missable. Every achievement is a clear condition, a combat counter or a mode milestone. That means the list is a roadmap: if you can clear the game, you can finish the achievements.

The completion rates below are from the public Steam statistics at the time of writing. They are useful for two reasons: they show which achievements are natural (S-Class Debut at 51.7%) and which ones are the real wall (Absolute Takeover at 0.1%).

All 11 achievements

Achievement Condition Completion
S-Class Debut Earn an S rank on any stage 51.7%
Jet Fury Ace Get 20 kills in a single Jet Fury run 44.8%
Perfect Defense Perform 20 successful parries in a single playthrough 37.9%
Checkered Past Finish first in Overtake 34.4%
Finisher Frenzy Perform 20 gun finishers in a single playthrough 27.5%
Flawless Flow Complete a stage without breaking your combo 27.5%
Street Survivor Complete the game on Classic 13.7%
Mania Unleashed Complete the game on Mania 10.3%
No Mercy Complete the game on Hardcore 3.4%
Full Roster Complete the game with every playable character 3.4%
Absolute Takeover Earn 3 stars in every Challenge Stage 0.1%

The condition wording is paraphrased from the achievement descriptions. The completion percentages are Steam's global figures.

The fast achievements (do these first)

S-Class Debut is the easiest high-value achievement. Pick the first stage, learn a no-hit route, and take the S rank. You do not need to S-rank the whole game; one stage is enough.

Jet Fury Ace is a score attack skill check. The minigame gives you planes and ships to destroy, and 20 kills in one run is a modest target once you stop chasing every target and start holding a lock. See the Jet Fury guide→ for the route.

Perfect Defense wants 20 successful parries in a single playthrough. You will get this naturally if you learn the parry, which is the point. If you are struggling, the demo's parry practice level is the best drill.

Checkered Past is a first-place finish in Overtake, the racing minigame. It is a short race, and the achievement is a matter of learning the track and not crashing. The Overtake guide→ covers the racing line.

The mid-tier achievements

Finisher Frenzy asks for 20 gun finishers in a single playthrough. The trap is saving ammo. Use guns as finishers, not as openers, and the counter climbs. A single Arcade run with a gun-friendly character (Connor or Megan) is the natural place to do it.

Flawless Flow is a stage clear without breaking your combo. This is easier on an early stage where you know the enemy order. The key is not to chase the last enemy across the screen; a whiffed attack breaks the chain.

Street Survivor is the Classic clear. If you are following the natural progression, this is your first full completion and the gate to the higher difficulties.

The hard achievements

Mania Unleashed and No Mercy are the Mania and Hardcore clears. They are not separate playthroughs in the sense of new content; they are the same campaign with less room for error. The efficient path is to learn one character's route on Classic, then replay it on Mania, then Hardcore.

Full Roster asks you to complete the game with every playable character. There are four: Ethan, Megan, Connor and Amy. The fastest route is to pick the character you know best for the hard difficulties and use the easier difficulties to learn the other three.

Absolute Takeover is the 0.1% achievement: three stars in every Challenge Stage. This is the long tail. It requires learning each challenge's objective and executing a clean route, not just surviving. Expect this to be the last achievement you earn.

The efficient order

  1. Play the campaign on Classic. This gives you Street Survivor, most of the combat counters and the stage knowledge.
  2. S-rank the first stage. S-Class Debut, plus a route you can reuse.
  3. Play Jet Fury and Overtake. Jet Fury Ace and Checkered Past are short detours.
  4. Clean up Perfect Defense and Finisher Frenzy. If either is short, replay an early stage with the relevant tool.
  5. Clear Mania with your main. Mania Unleashed.
  6. Clear with the other three characters. Full Roster. Use Classic or Mania depending on comfort.
  7. Clear Hardcore. No Mercy. Do this after the boss tells are automatic.
  8. Three-star every Challenge Stage. Absolute Takeover, the final project.

This order avoids the classic mistake: grinding Hardcore before you know the routes. Hardcore is a test, not a teacher.

Do achievements stack across difficulties?

Pelikan13 has not documented whether a Hardcore clear also unlocks the Classic and Mania achievements. In most games of this size, a higher difficulty clear satisfies the lower difficulty conditions, but do not rely on it. If you care about the order, clear Classic first and check whether the lower-tier achievement pops when you finish Hardcore.

The same caution applies to co-op. If two players share a screen, the clear counts for the signed-in profile. Remote Play guests are not documented as receiving separate achievement progress.

Achievements that are easier in co-op

  • Perfect Defense: more enemies means more parry opportunities, but also more attacks to read. The net effect is neutral.
  • Finisher Frenzy: co-op splits ammo, so it is usually easier solo.
  • Full Roster: unaffected by co-op; you still need four clears.
  • Absolute Takeover: challenge objectives may be easier with a partner, but the star conditions are not documented as shared.

What to do if an achievement will not pop

  1. Check the wording. "In a single playthrough" means the counter resets between runs. "Complete a stage" means one stage, not the campaign.
  2. Finish the run. Some achievements only trigger at the results screen.
  3. Check your mode. Challenge Mode and Arcade Mode may track different counters.
  4. Restart the game. Steam achievement sync occasionally lags; a relaunch forces the check.

An achievement unlock screen in Takeover 2
An achievement unlock screen in Takeover 2

FAQ

How many achievements does Takeover 2 have?

Eleven, according to the public Steam statistics.

What is the rarest achievement in Takeover 2?

Absolute Takeover, for earning three stars in every Challenge Stage. It has a 0.1% completion rate.

How long does it take to get all achievements?

There is no official figure. A reasonable estimate is 15 to 25 hours: two to four hours for the first clear, several more for the character clears, and the rest for Challenge Mode three-stars.

Are there missable achievements?

The list is built from clears and combat counters, so there is no obvious story-missable. The risk is a counter resetting between runs, not a lost branch.

Sources

Official source: Takeover 2 achievements ↗ Takeover 2 guides and walkthroughs